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Official GTA 6 screenshot: a man and a woman covered in mud leaning on a red pickup truck at an off-road meet (released with Bloomberg's report, October 2026)

Bloomberg's GTA 6 report: NPCs caused both delays, and Rockstar doubled its staff to finish the game

AlexBy Alex · Published · Last updated:

When GTA 5 came out I hadn't shipped a single shader for money. By the time GTA 6 arrives I'll have eleven years of it. Bloomberg finally explains where Rockstar's thirteen went.

The answer to “why did GTA 6 take so long” turns out to be the people on the pavement. In Bloomberg’s report, published on October 14, Jason Schreier visits Rockstar North in Edinburgh and talks to the studio’s leadership, and the reason they give for both delays is the crowd: Leonida needed so many NPCs, each written, voiced and animated, that Rockstar had to open a whole new studio just for them. Rockstar also released a set of new screenshots alongside the piece.

What the report says

Official GTA 6 screenshot: two mechanics working on a yellow classic car in a dusty garage, one lying under it on a creeper (released with Bloomberg's report, October 2026)

Thirteen years, in dates

Date What happened
September 17, 2013 GTA 5 launches on PS3 and Xbox 360
2015 First Miami research trip; the project is called Project Americas
2015–2018 Red Dead Redemption 2 takes most of the studio
October 2018 Red Dead Redemption 2 ships; Rockstar starts reworking how it schedules overtime
End of 2019 The story of Jason and Lucia takes shape
March 2020 Dan Houser leaves; Nelson, Garbut and Hooker lead development
2020–2021 The pandemic halts performance capture
December 2023 Trailer 1 names 2025
2024 Five days a week in the office, no remote access to the tools
May 2025, November 2025 Two delays: to May 26, then to November 19, 2026
Late September 2026 Schreier visits Rockstar North in Edinburgh
November 19, 2026 Release on PS5 and Xbox Series X|S

The exact wording Rockstar used for each delay is on our delay history page.

The NPC problem

This is the part that makes complete sense to me. In a city like Vice City an NPC is not a mannequin with a walk cycle. Every one needs lines, reactions, animations for a dozen situations, and a reason to be on that street at that hour. Multiply it by a whole state and the number stops being a design question and becomes a staffing one.

Phil Hooker gave the best example. During testing a small collision with another car set off a chain of arguments, thefts and police chases, and he lost two hours before he got back to the story mission he had started. That’s the dream for players and a nightmare for a schedule: every system that makes the street feel alive is another system that has to be finished and tested.

Official GTA 6 screenshot: a crowded boat party on the water with jet skis, inflatables and people on yachts (released with Bloomberg's report, October 2026)

The same goes for Jason and Lucia. They needed a companion system smart enough to carry their relationship into the open world, not only into cutscenes, and the leads argued about whether it was worth the work. They decided it was.

What Bloomberg saw in the game

Schreier also watched the game running, and the details are the ones you only get from a live demo:

That last one made me laugh, and it’s also the most Rockstar detail of the lot. The relationship isn’t a cutscene feature, it’s a system with its own history. Everything we know about the two of them is on the Jason and Lucia page.

What changed in the studio

Rockstar reworked its schedules and pays for overtime with time off and, in some cases, extra money. Head of publishing Jennifer Kolbe told Bloomberg that crunch hasn’t been eliminated entirely, and that individual experiences may differ. Most of the staff Schreier spoke to described the change as real. In 2024 the studio brought everyone back to the office five days a week and shut remote access to its tools, which hit parents hardest.

The report also covers the 2025 dismissal of 34 employees, most of whom were involved in union organising. The employees say it was about the union; Rockstar says they shared confidential information. The case was still before an employment tribunal when the piece came out.

Official GTA 6 screenshot: a swamp settlement with wooden shacks, a pier and a seaplane, the Vice City skyline in the distance (released with Bloomberg's report, October 2026)

What it means for November 19

Nothing in the report moves the date: GTA 6 still looks set for November 19, 2026. Hooker said an earlier release was possible, just not the game the team wanted. The more interesting line is about the future. Rockstar’s leaders say the engine, tools and team built for GTA 6 will let them make new content much faster, and that the next game won’t take another eight years.

As for the money, Bloomberg’s estimate is that development cost more than $1 billion, under the $1.5 billion rumour. How that compares with the other estimates is on our GTA 6 budget page.

Official GTA 6 screenshot: a green sports car on a wet street at night, a police helicopter shining a searchlight over neon Vice City buildings (released with Bloomberg's report, October 2026)

FAQ

What did Bloomberg say caused the GTA 6 delays?
According to Bloomberg’s report, mainly because of the NPCs. The amount of writing and animation they needed outgrew the team, and Rockstar built a separate Los Angeles studio to handle it.

Did GTA 6 cost more than $1.5 billion?
Rockstar didn’t give a figure, but denied that it cost more than the rumoured $1.5 billion. Bloomberg estimates development at more than $1 billion.

How many people work at Rockstar?
4,711 across 12 offices, according to the report, up from 2,441 at the time of Red Dead Redemption 2.

What was GTA 6’s codename?
Project Americas. The early plan covered large parts of North and South America before the game was focused on Vice City and the rest of Leonida.

Read to the end: +5 Respect

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